#include "vector3.h"

using namespace Math;

Vector3 Vector3::ZERO = Vector3(true);
Vector3 Vector3::UNIT_X = Vector3(Eigen::Vector3f::UnitX());
Vector3 Vector3::UNIT_Y = Vector3(Eigen::Vector3f::UnitY());
Vector3 Vector3::UNIT_Z = Vector3(Eigen::Vector3f::UnitZ());


Vector3::Vector3()
{
}

//Vector3 Vector3::crossProd(const Vector3 &a, const Vector3 &b)
//{
//    Vector3 res;
//    res.x(a[1]*b[2] - b[1]*a[2]);
//    res.y(a[0]*b[2] - b[0]*a[2]);
//    res.z(a[0]*b[1] - b[0]*a[1]);
//    return res;
//}
